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Also pictured are various enemy concepts. Sonic the Hedgehog Band. Sonic the Hedgehog Sketches for the Sonic the Hedgehog title screen. Sonic the Hedgehog 2. Sega Freaks trading card sketch by Naoto Ohshima. Sonic the Hedgehog CD 's animation. Sonic the Hedgehog CD. Sonic the Hedgehog CD sketch. Sonic the Hedgehog Spinball. Sonic Crackers. Sonic X-treme. Sonic 3D Blast. Art by Naoto Ohshima. Artwork from Burning Rangers. Sonic Adventure 2. Sonic Battle. Sonic Heroes.

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Galloway wrote that some documents found in congressional investigation indicated the Abased tanker met more of the USAF specifications than the Boeing tanker and had a lower proposed cost. Boeing continued development of the aircraft.

Italy selected the KCA and signed a contract in becoming the launch customer, with delivery set for This version is based on the ER and is named the KC Tanker Transport , and is fitted with boom and hose-drogue refueling systems on the centerline with hose-drogue wingpod systems.

Italy's aircraft became the first KC to be assembled. The aircraft were initially built as ER commercial airplanes, then flown to a separate facility for conversion into tankers. Italy's first aircraft made its maiden flight on 21 May Delivery of the tankers to the Italian Air Force was delayed due to an issue with flutter of the wing pods and other technical issues. Boeing provided a for training during this time. In June , Japan's first aircraft arrived at Boeing's Wichita, Kansas modification center to be fitted out with the tanker equipment.

The Japanese version of the tanker is equipped only with the boom refueling system. As part of its capabilities, the KC MMTT incorporates a special cargo door, built-in cargo pallet capabilities, interchangeable passenger seats and operator consoles, ARP3 wing refueling pods and a fly-by-wire boom refueling system.

According to Bedek, the KC MMTT has a maximum takeoff weight of , lb , kg and a maximum fuel load of ,—, lb 72,—90, kg , with the capacity to support 13 Lockheed Martin F fighters on missions with a range of 1, nmi 1, km; 1, mi. British Airways would provide the aircraft, Boeing would provide the conversion technology based on its KC tanker design and BAE Systems would perform the majority of aircraft modifications.

On 23 January , the KC flight test aircraft set a program milestone by making its first hookup with a receiver aircraft, a Boeing B Stratofortress. The "dry contact" transferred no fuel, but was intended to test the tanker's fifth-generation fly-by-wire telescoping boom.

Unlike the KC boom operator, who is prone, the KC operator uses a remote station with a video display. The testing was being done at Edwards Air Force Base , and the test aircraft was destined for Italy once testing was complete.

The KC extended its air refueling boom and transferred fuel to another aircraft for the first time on 5 March From Wikipedia, the free encyclopedia. Type of aircraft. Aviation portal. Flight International. The Financial. July 10, Archived from the original on Retrieved US DoD, 12 May Air Force magazine, August Archived from the original on February 23, Archived from the original on April 22, Archived from the original on December 12, Retrieved December 19, Archived from the original on December 15, Archived from the original on June 12, Retrieved January 18, Archived from the original on April 28, Archived from the original on December 22, Archived from the original on March 8, Retrieved March 26, Archived from the original on February 2, Retrieved March 20, Retrieved February 27, Archived from the original on June 23, Retrieved June 3, Archived from the original on March 12, Retrieved March 14, Archived from the original on March 23, Archived from the original on April 27, Retrieved April 26, Archived from the original on April 25, Archived from the original on April 26, Archived from the original on May 14, Retrieved February 8, Archived from the original on May 8, Retrieved May 3, Retrieved March 1, Retrieved February 13, Retrieved February 14, Retrieved April 23, Retrieved June 28, Retrieved June 21, Retrieved November 26, Retrieved April 12, Retrieved April 30, Retrieved March 28, Retrieved May 24, Retrieved April 10, The Hollywood Reporter.

Retrieved February 15, Retrieved February 28, Retrieved April 18, Retrieved March 27, Retrieved April 24, July 15, Retrieved July 15, January 14, Retrieved February 29, Retrieved January 13, The Verge. Retrieved January 9, Deadline Hollywood.

July 12, Retrieved April 19, Retrieved April 21, April 30, Retrieved April 14, Retrieved October 7, Retrieved July 17, Archived from the original on July 30, Archived from the original on August 28, Archived from the original on June 24, Archived from the original on October 29, Archived from the original on January 25, Retrieved August 16, Archived from the original on November 28, Archived from the original on March 27, Retrieved December 5, November 14, Archived from the original on November 15, Retrieved November 14, Kim April 26, Movie Delayed to ".

Kinema Junpo in Japanese. Archived from the original on February 28, March 6, Archived from the original on March 1, Kinema Junpo : February Movie Walker in Japanese. December 26, March JP's Box Office. Archived from the original on September 11, Retrieved October 30, Mew ". Archived from the original on December 21, Retrieved January 22, Archived from the original on September 16, Retrieved December 12, Archived from the original on April 2, Archived from the original on September 17, Archived from the original on January 13, Archived from the original on April 21, Archived from the original on October 8, Archived from the original on December 20, Archived from the original on April 20, Archived from the original on October 19, Archived from the original on September 30, Archived from the original on May 3, Motion Picture Producers Association of Japan.

Archived PDF from the original on September 23, Archived from the original on December 7, Retrieved February 17, Archived from the original on March 25, Archived from the original on November 21, Archived from the original on April 3, The Numbers.

Retrieved April 20, Archived from the original on April 23, Archived from the original on February 15, Lost Butterfly - Financial Information".

Retrieved July 14, Nielsen Business Media. December 23, Archived from the original on May 21, Masanobu Shimizu : February 15, Archived from the original on October 10, Retrieved June 13, Sony Music Entertainment Japan. October 20, Lis Ani! November 25, Animate Times in Japanese. September 11, Retrieved February 1, Anime News Network. March 15, October 21, Archived from the original on April 15, October 16, Archived from the original on June 13, Dorama in Chinese.

Retrieved April 28, Archived from the original on July 17, Archived from the original on October 17, Retrieved January 11, Endata in Chinese. Archived from the original on July 19, Archived from the original on July 8, Archived from the original on March 6, Retrieved April 27, Archived from the original on July 20, Retrieved July 10, Archived from the original on November 16, Archived from the original on August 15, Retrieved June 27, Archived from the original on February 19, Archived from the original on February 7, Archived from the original on August 22, Retrieved August 26, July 31, Retrieved February 21, Syfy Wire.

Hollywood Reporter. April 7, Nintendo Enthusiast. May 19, Retrieved May 20, October 19, Archived from the original on January 15, Retrieved December 1, Retrieved December 7, August 11, Retrieved August 14, Discovery Channel. Discovery Communications. Archived from the original on September 3, Retrieved September 13, Once Upon Atari.

 


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Mortal Kombat. August 18, Mortal Kombat: Annihilation. November 21, March 12, Lara Croft: Tomb Raider. Sony Pictures Releasing. House of the Dead. October 10, Resident Evil: Apocalypse. September 10, Alone in the Dark.

January 28, January 6, April 21, September 7, Resident Evil: Extinction. September 21, October 18, Vivendi Entertainment. January 11, Microsoft Studios. October 2, October 17, February 27, March 20, Bandai Namco Games. Prince of Persia: The Sands of Time. Walt Disney Studios Motion Pictures. Resident Evil: Afterlife. Resident Evil: Retribution. September 14, Silent Hill: Revelation. October 26, March 14, August 21, Blizzard Entertainment. Assassin's Creed.

December 21, Resident Evil: The Final Chapter. January 27, March 16, Warner Bros. April 13, Detective Pikachu. Sonic the Hedgehog. February 14, December 18, April 23, WB Games. Werewolves Within. Resident Evil: Welcome to Raccoon City.

November 24, February 18, Sony Interactive Entertainment. Sonic the Hedgehog 2. Borderlands []. Untitled CrossFire film []. Five Nights at Freddy's []. Untitled Gears of War film []. Ghost of Tsushima []. Untitled It Takes Two film []. Untitled Just Cause film []. Untitled Just Dance film [].

Minecraft []. Untitled Metal Gear Solid film []. Untitled Portal film [] []. Untitled Rabbids film []. Sonic the Hedgehog 3 []. Untitled Space Invaders film []. United Streets of Rage film []. Untitled Saints Row film []. Untitled Yakuza film []. Untitled Duke Nukem film []. Final Fantasy: The Spirits Within.

Resident Evil: Degeneration. Sony Pictures Entertainment Japan. Resident Evil: Damnation. Moshi Monsters: The Movie. April 29, The Angry Birds Movie. Resident Evil: Vendetta. The Angry Birds Movie 2. Untitled Mario film [].

April 7, []. Forbidden Siren. Higurashi no Naku Koro ni. Higurashi no Naku Koro ni Chikai. Corpse Party Book of Shadows. Toho Warner Bros. Toho Miramax Films. Toho Viz Media. Yo-kai Watch: The Movie. December 20, December 19, Kingsglaive: Final Fantasy XV. Aniplex Stage 6 Films. Bandai Namco Entertainment. Running Boy: Star Soldier no Himitsu [ ja ]. Fatal Fury: The Motion Picture.

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House of the Dead 2 live-action. Red Faction: Origins live-action. Higurashi no Naku Koro ni Kaku: Outbreak. Rabbids Invasion : Mission to Mars. BioShock []. Untitled Carmen Sandiego Film []. Untitled Dragon's Lair Film []. Mega Man [] []. Untitled Tom Clancy's The Division film []. Like a Dragon: Prologue. BloodRayne 2: Deliverance. Alone in the Dark II. OneChanbara: The Movie — Vortex. The King of Fighters. BloodRayne: The Third Reich. In the Name of the King 2: Two Worlds. Halo 4: Forward Unto Dawn.

Company of Heroes. Zombie Massacre. Street Fighter: Assassin's Fist. Tekken 2: Kazuya's Revenge. Halo: Nightfall. Dead Rising: Watchtower. Dead Rising: Endgame. It Came from the Desert. Mortal Kombat: The Journey Begins.

Battle Arena Toshinden. Voltage Fighters: Gowcaizer the Movie. Tekken: The Motion Picture. Samurai Spirits 2: Asura Zanmaden. Street Fighter Alpha: The Movie. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports.

Supports 11 screen sizes, and has higher graphics resolution than any earlier console port. Due to a bug, the music plays at a slower speed. This port, programmed by Nerve Software , also credits Vicarious Visions and likely shares code with the Xbox version. There are no cheats in this version of the game.

In , the game was pulled from the Xbox Live Marketplace because Activision , the game's publisher, no longer had the rights to maintain the game on the Marketplace, but as of January 20, , it has been republished by Bethesda Softworks , [46] [47] the same company that published the Xbox Live Arcade version of Doom II: Hell on Earth.

Both games are backwards-compatible with the Xbox One and can be purchased from the Xbox Store. They are also downloaded if the disc for Doom 3: BFG Edition is inserted into the console in lieu of the pack-in versions of the games included with that title, though the disc is required to play.

They were also offered as a preorder incentive for the reboot. Bethesda received criticism for allegations that it included additional digital rights management in this version, as the initial releases required that users sign into a Bethesda. Bethesda later stated that this was not intended to be mandatory, but an optional link to receive rewards on the service's "Slayers' Club" program for Doom , and that the mandatory login would be removed in a patch.

Updates including quick saves, support for 60 frames per seconds, aspect ratio support, and support for add-ons such as Final Doom and "No rest for the Living". On March 6, additional updates and patches came out for Doom and 1 and 2 featuring audio improvements, quality of life features and minor performance optimization. Doom has been ported to the Raspberry Pi Pico by Graham Sanderson [58] [59] The gameplay has every single detail found in the original game, and the video output is the authentic x pixels.

The sound effects are in stereo. Multiplayer mode is also supported. Upto 4 players over an i2c network. While it only got an official release for DishPlayer units in alongside You Don't Know Jack and Solitaire, [60] all made to demo the technological capabilities of the hardware, a port made for original WebTV Plus units that wasn't publicly released was discovered by its dedicated hacking scene around August , which could only be downloaded from connecting to an internal WebTV service.

Both ports were stripped-down versions of the full game, only containing 4 episodes, most likely due to the fact they were made solely as demos and as a way to conserve space on the hard disks of WebTV boxes. The ports also made use of the WebTV keyboard for control input. These efforts did not intend to preserve the ports in their original states and were primarily intended to be bundled and work with custom "HackTV" branded WebTV firmware images, which were primarily designed to turn a WebTV box into a sort of "game machine", and especially in the case of the WebTV Plus version, have modifications to carry this "HackTV" branding in game where appropriate.

Outside of this, both WebTV ports have no original game files preserved on the internet. This is a list of unofficial ports of the engine used to run Doom , referred to as source ports , that expand upon the engine's capabilities, alter how the game being run is played, or make it compatible with other operating systems, and have received substantial notable coverage. There are hundreds of source ports known to have existed.

Although Doom was originally created for DOS, the original source release was for the subsequent Linux version, due to the use of a proprietary sound library in the DOS version. The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form, but it was later re-released on October 3, , under the GPL The following diagram depicts a simplified family tree of Doom source ports note: information may be outdated.

It has also evolved to support many Boom features and 3D acceleration. Later releases include additional features, notably the ability for levels to contain floors directly over floors in December , meaning levels are not required to be strictly 2D from a top-down perspective as they were in the original Doom engine games. It has its own scripting language, called Fragglescript. One of the first source ports, glDoom was an attempt to bring OpenGL accelerated graphics support to the Doom engine, developed by Bruce Lewis.

The project was canceled in after an accident in Lewis's home, in which the hard drives storing the project's source code crashed, destroying it.

Concurrently, backup tapes storing the code were also destroyed. The last update of Boom was released on October 22, In October , Boom's source code was released. It was first released on January 8, , as version 3. It was originally meant to power a Doom total conversion, but after that project went on hiatus eventually being cancelled in , the engine became the prime focus.

It includes such features as scripting, portals, polyobjects, and Heretic support. It is based on Boom, and adds several new features including high resolution graphics, enhanced monster AI , emulation of the pre-release beta versions of Doom , and "helpers" that follow and help the player specifically dogs, to which the name of the engine refers.

It was developed by Lee Killough and is no longer updated. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. Some of its code was also adopted in PrBoom. WinMBF was last updated in January PrBoom is a Doom source port derived from Linux and Windows ports of Boom and MBF that includes an optional OpenGL renderer, as well as options allowing it to restore the behavior of earlier executables such as Doom version 1.

PrBoom was last updated on November 9, However, some of the bug fixes and behavior changes of other ports may unbalance how levels made for the original games play, giving players certain advantages or disadvantages.

Its hardware-accelerated engine supports 3D models, dynamic lighting, [76] object and movement smoothing, shadows, and other features. It also includes XG line and sector types for editing extensions, as well as a built-in master server games browser launcher.

Vavoom is a source port created by merging the Doom , Heretic , and Hexen: Beyond Heretic source trees to create a unified executable. It also features bits of the Quake source code used predominantly for networking and rendering , and was the first source port to support Strife: Quest for the Sigil.

It has been in development since September , and was first released on June 14, Among its features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's extended attributes. The source port is packaged in the Fedora RPM software repository alongside free installers that grab the shareware levels for all the games used by the engine by default.

It supports Boom editing extensions [77] plus all of the extensions made in the version of the Doom engine used in Hexen: Beyond Heretic , as well as several other new features. It also supports other games that share the Doom engine. The last version of ZDoom, was released in February , and was officially discontinued on January 7, It was released on August 30, Version 2.

Skulltag was one of the multiplayer-centric Doom ports based on G ZDoom. Skulltag received a final update on November 7, , and was shut down on June 7, Skulltag 98e was succeeded by Zandronum, which is made by the same developers after the original creator moved to another project. Zandronum was first released as version 1. Zandronum improved support up to 64 players online per server and introduced Last Man Standing and other, more original game modes.

ZDaemon is an online multiplayer source port for Doom. To cut down on impersonation and spoofing, version 1.

ZDaemon also collects statistics from servers that have it enabled, as well as experience points, allowing players to level up as they play, though leveling up does not provide any in-game benefits.

This involves more than just leaving the bugs in the source code. Several bugs present in the DOS version for example, the sky bug in Doom II were fixed in the released Doom source code, so these bugs were recreated for Chocolate Doom. The first version of Chocolate Doom was released on September 7, As it is designed to be as close as possible to the DOS executable, it has no new features and lacks high resolution support.

It is a popular test engine for level designers, and among players who prefer unmodified Doom. By default, it simulates the behavior of doom. Various versions of Doom exist for the Amiga computers, one well-known example of which is ADoom. The port is based directly on the source code release. Custom WADs are supported, but no selection interface has been implemented. A hack allowed 5th generation iPods to run a port of Doom.

One for the Zune HD, and the other for third generation Zunes and lower. A source port to the TI-Nspire graphing calculators specifically the NDless jailbreak software was created, titled nDoom. A port to the TI Plus series of graphing calculators was made, which could be powered by a battery of potatoes. Possibly this mod originated from Korea based upon the trailer that had been released on YouTube. These Doom source ports have the characteristic of running on virtual machines such as the Java Virtual Machine or Adobe Flash while still being based on the Doom engine's source code.

Due to the nature of the latter, some of these ports have opted for using automatic parsing of C code such as Adobe Alchemy , while others have adopted a major rewrite.

Freedoom has been ported to the World Wide Web via Emscripten and asm. The original Doom sources have been ported to WebAssembly. In the past, there have been several unsuccessful attempts to produce a Doom source port in Java such as DoomCott [] or the Stark Engine, [] which were either abandoned or never gained enough functionality to be properly called source ports.

The only active Java Doom project as of is Mocha Doom, [] a pure Java implementation of Doom with features similar to modern Doom source ports and direct compatibility with the original game data. A mod was made for Doom 3 that allows the player to run the original Doom using an in-game terminal.

The mod, called "Terminal Doom", is based on the source code release, and constitutes an experiment on Doom 3 ' s interactive surfaces. All retail and shareware releases of Doom are supported by this port. Doom was ported to HP-UX From Wikipedia, the free encyclopedia.

This section needs expansion. You can help by adding to it. July This article has multiple issues. Please help improve it or discuss these issues on the talk page. Concept art featuring a wolf as one of the choices for Sega 's new mascot.

Concept art featuring a bulldog as one of the choices for Sega 's new mascot. Concept artwork of an early design for Sonic. Taken from Sonic Origins. Comparison between an early Sonic sketch with an alternate hedgehog design with human-like features. A color sketch of Sonic, moving closer to the finished product.

Compilation of early character sketches. Taken from the live-stream of Sonic 25th Anniversary Party held at Joypolis. Sonic Jam. Sonic Adventure. Team Sonic Racing Overdrive. Art by Tyson Hesse. Art by Ben Bates.

Sonic Colors: Rise of the Wisps. Sonic Origins. Collection of various logos associated with Sonic. Early concept of Sonic, Madonna , and Eggman dressed in a bee-like outfit. Also pictured are various enemy concepts. Sonic the Hedgehog Band. Sonic the Hedgehog Sketches for the Sonic the Hedgehog title screen. Sonic the Hedgehog 2.

Sega Freaks trading card sketch by Naoto Ohshima. Sonic the Hedgehog CD 's animation. Sonic the Hedgehog CD. Sonic the Hedgehog CD sketch. Sonic the Hedgehog Spinball. Sonic Crackers. Sonic X-treme. Sonic 3D Blast. Art by Naoto Ohshima. Artwork from Burning Rangers. Sonic Adventure 2. Sonic Battle. Sonic Heroes. Concept for Sonic's attacks in Sonic Heroes. An idea the developers had for Sonic Heroes. Early concept artwork of Sonic the Hedgehog in Sonic Heroes. Concept art from Sonic Advance 3.

Sonic Rush. Sonic Rivals. Sonic and the Black Knight. Sonic Channel. Sonic Colors. Sonic the Hedgehog 4: Episode II. Sonic the Hedgehog 8-bit. Sonic the Hedgehog 2 8-bit. Sonic Chaos. Sonic Spinball 8-bit. Sonic the Hedgehog 3. Amazing Sonic. Sonic the Hedgehog Blast. Sonic Drift. Wacky Worlds Creativity Studio. Sonic the Hedgehog's Gameworld.

Sonic the Hedgehog Triple Trouble Japanese cover. Sonic the Hedgehog Triple Trouble. Sonic Drift 2.



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